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- PONG.AD
- Screen Saver Module for After Dark
-
- I wrote Pong using Borland Turbo C++ for Windows 3.0. The library
- interface is in C (i.e. MODULE.C), the rest is object oriented.
-
- The objective for the Pong screen saver is to cause people to double-
- take as they pass your monitor while you're at lunch. Time warp.
- It's supposed to look and sound like old technology. With AD2.0, I
- could have made it an interactive "game" screen saver, but I'd hate
- to think that anyone would actually want to play it.
-
- The hardest part was getting the paddles to move in a way that even
- resembles human players. After much trial and error, mostly error,
- the resulting algorithm is actually very simple. Some of the errors
- along the way were pretty hysterical!
-
- There are still a couple things I might want to add - but I've
- basically accomplished what I wanted. Now if anyone wants my goofy
- screen saver they can have it.
-
- Bill Pollock
- 70254,3273
-